Auto-rigging Basics w/ Python in Maya: IK/FK Limbs
Hello! I'd like to share with you a few auto-rigging techniques inside of Maya that I've used quite a bit to quickly generate control rigs for animation. We're about to learn production-proven techniques that will create clean and blendable IK/FK systems while keeping our scenes organized. We'll start by creating Python definitions that we'll use to speed up repetitive tasks. Then finish the course by setting up our tool to generate a scalable control rig while learning good practices to keep our code efficient and simple to modify. By the end of this course, you'll gain rigging knowledge that can help you save hours of time in your own process.
Level: Beginner to Advanced
Software: Maya 2016 - up
Project files:
https://app.box.com/s/380zi4881iranu191cvaop1ug63mkkfi
Bonus:
https://vimeo.com/520870461
This lesson will show you how we can approach building joint chains from locators.