Fur Groom/Sim in Houdini
Hi! Just wanted to delve into Houdini's awesome grooming tools :) Rigged/animated in Maya. Muscle sim was done in Houdini...
Hi! Just wanted to delve into Houdini's awesome grooming tools :) Rigged/animated in Maya. Muscle sim was done in Houdini...
Calling this done :) Took my auto-rig in Maya out for a spin. Had a lot of fun animating this. Simmed the cloth in Houdini. Rendered out of Unreal Engine 4.25 (time to move to 4.26)...found a cool 2d anime FX pack in Unreal's Marketplace, and couldn't say no lol Also did a bit post work in After Effects. Model: Scott Denton Concept: Alberto Camara
Calling this done :) Took my auto-rig in Maya out for a spin. Had a lot of fun animating this. Simmed the cloth in Houdini. Rendered out of Unreal Engine 4.25 (time to move to 4.26)...found a cool 2d anime FX pack in Unreal's Marketplace, and couldn't say no lol
Also did a bit post work in After Effects.
Model: Scott Denton
Concept: Alberto Camara
Having a go at importing assets with Quixel Bridge for UE4...fun stuff :)
Having a go at importing assets with Quixel Bridge for UE4…fun stuff!
Had a chance to rig and animate another character in Houdini. Also, simmed the cloth, because why not lol Fun times :) Model: N-hance Studio [https://sketchfab.com/Malice6731]
Found some old previz I did with María Carriedo 's space girl model...just for fun. To me, the best part about previz is it's like an "animated sketch" to quickly put some form to an idea without focusing too much on polishing... Music: Old Friends - Darren Korb
Wanted to get back into rigging and animating in Houdini...also decided to add effects because, when in Rome :) Creature model: Geng Gi
Weekend project: wanted to do another rigging and animation exercise in Houdini…also added some quick FX :)
Generated in EmberGen, a real-time volumetric FX engine by JangaFX (https://jangafx.com/)!
Real-time volumetric FX with EmberGen from JangaFX!
Another test with Sparse Pyro in Houdini 18...
Another test with Sparse Pyro in Houdni 18…
More rbd fun....
Trying out the new RBD workflow in Houdini 18…fun stuff!
Rendered the sim in the previous post with Mantra...
Rendered the sim in the previous post with Mantra…
Here's the same anim with Vellum is being used for the skin sim. The follow-through in the tail is also courtesy of the Vellum sim.
Here's the same anim with Vellum is being to simulate the creature’s skin. The follow-through in the tail is also courtesy of the Vellum sim.
Quick Ziva muscle test...fun stuff! The tail behavior is all Ziva...I blocked in the tail's movements, then constrained the Ziva tissue to the tail's root. Rig by Truong [https://gumroad.com/truongcgartist]
Just wanted to give Ziva a go…great muscle toolset for Maya!
Just for fun :-) -Added volumetric FX...because why not? lol
Just another random animation :) Model - Jerome Bascher Rig - Kiel Figgins More Info Here: http://3dfiggins.com/Store/
Just another anim exercise :-)
Fun rig! You can find it here: http://3dfiggins.com/Store/
Splintering a cartoony wall.
Another random procedural animation with Houdini :-)
Checking out Houdini's awesome Drape SOP...
Wanted to check out Houdini's new Vellum Drape SOP, which lets you stitch and simulate clothing...fun stuff!
Terrain fracturing test in Houdini... Check out Steven Knipping's site (http://www.appliedhoudini.com/) to learn more about FX in Houdini!
A few of the shots I previs'd made it into the "Art Of" book! Couldn't be more honored!!!!