Fur Groom/Sim in Houdini
Hi! Just wanted to delve into Houdini's awesome grooming tools :) Rigged/animated in Maya. Muscle sim was done in Houdini...
Hi! Just wanted to delve into Houdini's awesome grooming tools :) Rigged/animated in Maya. Muscle sim was done in Houdini...
Really enjoyed the Wednesday series, and through some fan art together :D
Weekend project...This is my Cyber Catwoman concept. Was only going to animate a walk cycle, but decided to add a bit of style :)
Software: Maya, After Effects, Unreal, Procreate
Music: Number in My Phone - Unloved
Just wanted to try something new :)
Calling this done :) Took my auto-rig in Maya out for a spin. Had a lot of fun animating this. Simmed the cloth in Houdini. Rendered out of Unreal Engine 4.25 (time to move to 4.26)...found a cool 2d anime FX pack in Unreal's Marketplace, and couldn't say no lol
Also did a bit post work in After Effects.
Model: Scott Denton
Concept: Alberto Camara
Wanted to spend a bit more time in Unreal Engine, and thought I’d make it interesting by working on a Catwoman concept I had in mind :)
Unreal is awesome! Nothing beats rendering in real-time :) Can’t wait to delve in further…
Thanks for watching, and take care!
Wanted to do an Alembic test in UE4 and work on something artsy lol
Did the peel sim w/ Vellum in Houdini. Camera animation and rendering was done in UE4...
UE4 is amazing. Gotta love rendering in real-time :)
Music: Crumb - Part III
Having a go at importing assets with Quixel Bridge for UE4…fun stuff!
It’s been a while since I’ve posted a sketch 😀
Model: Christine Adams
Had a chance to rig and animate another character in Houdini. Also, added a quick cloth sim…
Fun times :)
Model: N-hance Studio [sketchfab.com/Malice6731]
Taking my Catwoman rig out for a spin [Preview Quality]. Really like Blender's rigging and animation tools :)
Blender 2.83 launches with an Open VDB importer…Thought I’d give it a go by simming smoke in Houdini 18 and importing it into Blender. Works great! :)